IT Pieces are generative designs that transform data into textiles.
IT Pieces explore how abstract data and generative systems can be turned into textiles. Combining digital innovation with traditional craft results in unique creations such as dresses, jackets and scarves. Machine learning, 3D printing, laser cutting and traditional methods such as weaving and embroidery are used to create designs that tell stories. It is also provided as a service where textile works are created using data from companies. This research focuses on how technology can transform fashion.
IT Pieces are designs based on artificial intelligence and the technology of companies, whose data are used. Flora Miranda fundamentally reimagines the possibilities of textiles from a high-tech perspective. This in-depth exploration of different techniques, both digital and traditional, culminates in very diverse results. It links high-tech innovation with human capability. Through these interventions, she comes up with intensely poetic work with roots in the Belgian textile craft.
We are guided by curiosity, but connecting with people and adding value to their lives is equally important. This award is a milestone for us: our efforts have been recognised by the jury, and the scope of the award allows a wider audience to see our work. This not only increases the opportunity for valuable feedback but also for new collaborations and joint research. Through genuine exchange and by addressing challenges in the here and now, we can make our visions of the future a reality.
It all started with my collection as part of my Master’s studies at the fashion academy in Antwerp in 2014. At the time, I drew my inspiration from quantum physics, and this changed my view of the world: everything is made of the smallest building blocks. That’s how I got interested in data. Since then, I have been exploring this abstract subject and connecting it to the sensual world of art, fashion and music that I originally come from.
We have been researching generative design and creative coding for eight years. Sooner or later, I would like to convert our knowledge into a software tool that can also be used by others in the creation process, connecting the digital and tangible worlds.